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Channel: Improv + Games – Design Thinking for Museums
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Using improv games to foster creativity and collaboration: part 1 of 3

I’ve been taking improvisational theater classes for years, mostly because I find them energizing and extremely fun, but also because I started noticing that the skills I was practicing in improv were...

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Using improv games for brainstorming and embracing failure: part 2 of 3

This is the second of three posts in which I’ll share some of my favorite improv games to use with teams who are learning the design thinking process. The first post covered games to kick-off a meeting...

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Using improv games to warm up for user testing and prototyping: part 3 of 3

This is the third of three posts in which I share some of my favorite improv games to use with teams who are learning and using the design thinking process. The first post covered improv games to...

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What museums can learn from improv: three principles to make museums more...

In improvisational theater, there are some shared principles that the improvisers work from. These principles create a positive and supportive platform upon which the improvisers, or "players," can do...

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5 critical success factors for organizational innovation: IDEAS

This article was adapted and reposted with permission from Eric W. Stein’s blog. Eric is an Associate Professor of Management Science and Information Systems at Penn State, and his areas of research...

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Getting out there: a bias towards action

Holding back and striving for perfection is how many museums and cultural institutions approach new digital projects. Months, or years, go by before we "get out there."

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Why play is essential to the design thinking process

Play is essential for innovation, creativity, and collaboration, and the most successful design thinkers are the ones who embrace the notion of play. In this post, I share five reasons play is critical...

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